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Name Wix.png

                                                             Sebastien Accardo
                                                 Environment Artist for Games
                                                                                                                                       310-795-8456
                                                                                                                          bobinc6 @gmail.com
                                                                               https://bobinc6.wixsite.com/digital-media-1
EDUCATION
Gnomon School of Visual Effects, Games, and Animation                                    2013 - 2017
Entertainment Design and Digital Production Full Time Program, Games Track
Los Angeles, CA

WORK EXPERIENCE
High Moon Studios                                                                                        Oct 2020 - Oct 2021
Associate Environment Artist                             https://www.highmoonstudios.com/home
Game Call of duty WarZone
⦁ Creation of Environment sets and layouts.
⦁ Tools: Radant, Maya, Photoshop

Lost Eagle Studios                                                                                                             July 2020
Environment Artist                                                                                  https://lost-eagle.com/
⦁ Personally managed the full photogrammetry pipeline post-scans: Remeshed, UV’d, textured, and assembled photogrammetry assets.
⦁ Tools: Agisoft, Maya, Photoshop

Rogue Initiative                                                                                                                   Jan 2019
Environment Artist                              https://rogueinitiative.com/ Game Rogue Company
⦁ Created complete city environmental assets with extremely restrictive resource constraints.
⦁ Tools: Maya, Unreal Engine 4, Photoshop

Aaron Sims Creative                                                                                                         Sept 2018
Shader and Texture Artist                                            https://www.aaronsimscreative.com/
⦁ Created advanced shaders which enabled multiple succinct workflows.
⦁ Tools: Maya, Unreal Engine 4

J.P. Connelly Production Design Company                                                        Oct - Dec 2017
General Asset Creator, Intern                                                      http://jpconnelly.com/about
⦁ Designedanddevelopedcompletevisualenvironmentsbasedonclientconstraints, including modeling, texturing, and lighting.
⦁ Tools: Maya, Unreal Engine 4, Photoshop

SOFTWARE SKILLS
8+ years: Maya, Unreal Engine 4, Photoshop
6+ years: Zbrush, Agisoft PhotoScan, After Effects, Premier
4+ years: Marmoset, xNormal, Substance, Marvelous Designer,

TECHNICAL SKILLS
Organic and hard-surface modeling, digital sculpting and resurfacing, UVing and texturing, experienced with photogrammetry, animation and rigging, shaders setup in Unreal Engine 4

Download  Resume

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