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Sebastien Accardo
Environment Artist for Games
310-795-8456
bobinc6 @gmail.com
https://bobinc6.wixsite.com/digital-media-1
EDUCATION
Gnomon School of Visual Effects, Games, and Animation 2013 - 2017
Entertainment Design and Digital Production Full Time Program, Games Track
Los Angeles, CA
WORK EXPERIENCE
High Moon Studios Oct 2020 - Oct 2021
Associate Environment Artist https://www.highmoonstudios.com/home
Game Call of duty WarZone
⦁ Creation of Environment sets and layouts.
⦁ Tools: Radant, Maya, Photoshop
Lost Eagle Studios July 2020
Environment Artist https://lost-eagle.com/
⦁ Personally managed the full photogrammetry pipeline post-scans: Remeshed, UV’d, textured, and assembled photogrammetry assets.
⦁ Tools: Agisoft, Maya, Photoshop
Rogue Initiative Jan 2019
Environment Artist https://rogueinitiative.com/ Game Rogue Company
⦁ Created complete city environmental assets with extremely restrictive resource constraints.
⦁ Tools: Maya, Unreal Engine 4, Photoshop
Aaron Sims Creative Sept 2018
Shader and Texture Artist https://www.aaronsimscreative.com/
⦁ Created advanced shaders which enabled multiple succinct workflows.
⦁ Tools: Maya, Unreal Engine 4
J.P. Connelly Production Design Company Oct - Dec 2017
General Asset Creator, Intern http://jpconnelly.com/about
⦁ Designedanddevelopedcompletevisualenvironmentsbasedonclientconstraints, including modeling, texturing, and lighting.
⦁ Tools: Maya, Unreal Engine 4, Photoshop
SOFTWARE SKILLS
8+ years: Maya, Unreal Engine 4, Photoshop
6+ years: Zbrush, Agisoft PhotoScan, After Effects, Premier
4+ years: Marmoset, xNormal, Substance, Marvelous Designer,
TECHNICAL SKILLS
Organic and hard-surface modeling, digital sculpting and resurfacing, UVing and texturing, experienced with photogrammetry, animation and rigging, shaders setup in Unreal Engine 4
Download Resume
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