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PHOTOGRAMMETRY

Self-built photogrammetry with 3 shader techniques:

1) Custom smart material that can be propagated to all rocks, and exported from Substance Painter for PBR workflow.

2) Texture maps built in Photoshop using textures from the original photogrammetry.

3) Packed mask for tileable texturing in Unreal Engine 4, using masks painted with Substance Painter.

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